While the original Need for Speed did have police cars, trying to lose them was more exciting in Hot Pursuit. If a Ferrari felt too mainstream, you could always switch to a racing dinosaur or an FZR 2000įor those with road rage tendencies, the game provided an amusing way to crash opponent cars with just a honk of the horn via cheat codes, some of which only worked on the game’s special edition.ĭart through the difficult corners of Nepal’s Mystic Peaks in a Lotus Elise GT1 or take a T-Rex through the Hollywood-based monolithic studios track, Need for Speed II had something to offer for every type of racer, making it one of the most memorable and beloved entries in the entire franchise.Īrriving just a year later, Need for Speed’s third entry improved considerably in the way of visuals, but the game’s Hot Pursuit mode was the star of the show, later turning into a staple element of the franchise. Players also had a choice of coating cars in one of several paint colors, with Rom Di Prisco’s trance music keeping it lively in the menus. The game spiced up the garage collection with amazing car concepts like the Ford GT90, the fictional FZR 2000, and legendary production cars like the McLaren F1 and the Jaguar XJ220. The in-game visuals, expectedly, weren’t anything like the cutscenes, but no one was none the wiser. Need for Speed II’s intro featured actual car footage to give players a taste of the fast machines that awaited them. It became an instant classic, whose success paved the way for an even better sequel. Need for Speed’s simple menu took gamers straight into the action, allowing them to briefly take a Lamborghini Diablo VT over 200mph.
#Nfs shift 2 intro series
RPM and Top speed, the only gauges that needed to workĪlso, the game had a realistic cockpit view for every car, a core feature of racing games that - much to the frustration of NFS fans - has since made sporadic appearances in the series and was last seen in 2011’s track-focused Shift 2.
Cars had realistic performance attributes, thanks to data from Road & Track Magazine, and that meant your choice of car mattered. What set it apart though, was the attention to detail. Referring to kb/m users, of course, and not the analogue (pedal/triggers) crowd.ĭeveloped by EA Canada’s Pioneer Productions, the first Need for Speed game drove onto the scene with a small roster of exotic cars, a few point-to-point courses, circuits, and game modes. As with any other exciting pastime, it has always been about quick reflexes and adrenaline with racing games, not to mention the urge to keep that accelerator button pressed hard down for magically squeezing out some extra top speed. Cars had finally started to look more than just colorful matchboxes, even if they still handled like one. Part 1 – Ignition The Need for Speed (1994)įire up any early 1990s racing game on a DOS emulator today and the potential for the genre to explode was clearly on display. A new titles is also in development slated for 2022 as of writing.
#Nfs shift 2 intro Pc
Today, we’ll fasten our seat belts for a quick drive down memory lane and take a look at all the mainstream Need for Speed games – PC & console – from the 1994’s original to Need for Speed Heat released in 2019.
#Nfs shift 2 intro movie
Like the only movie adaptation that it spawned in 2014, most entries in the last decade have failed to leave a mark, while a few spin-offs just aren’t worth mentioning. However, Need for Speed has also had its fair share of struggles, the kind any franchise of this scale usually suffers from. In terms of car culture, there’s not much that the several dozen entries haven’t touched over the decades in the series. Casual open-world and track racing? Check. Deep, satisfying car customization? Check. Outrunning the antagonist in dark, twisty canyons? Check. Crashing past Diggy’s donut shop in Rockport to disable cops? Check. It’s easy to see why, as this mostly arcadey series has been delivering fun and setting pulses racing in a myriad of ways, while also disappointing fans in a number of occasions. The Need for Speed franchise has been with us for nearly three decades, and is estimated to have sold over 150 million copies during this time. Over the years car fanatics have been living and driving the dream, all made possible by games like the iconic Need for Speed. Second is the first to lose, as the great Ayrton Senna would say. Most racing games have a deceptively simple, strict premise: be the first to cross the finish line.